4 Comments
User's avatar
John Strain's avatar

Take three to get one...cards....

An old card game rule, this.

To get one benifit but with drawbacks....applible to many other games, indeed!

Rebecca Strang's avatar

I was just telling someone how much I love the digital version of this game! I play the digital version solo quite a bit because it's quick, cute, a fun little balance puzzle, AND in the digital version you have a little parlor room that fills up with trophies and decor! Every play tracks how many orange cats you feed, how many toys you take, how much catnip you get, etc. and when you fill each achievement, a piece of decor is added to your cat lady parlor room.

Alex White's avatar

"If the quests are bundles of outcomes, however, it becomes increasingly hard to evaluate them. Once they each have positive, negative, and questionable value tied to them, it is a tough choice indeed."

This is such a simple and straightforward idea, but I don't recall ever seeing it expressed before. It's great, and I'm going to think about how I can include it in my games going forward!

Bobby's avatar

I've played with this mechanic before in a "Grid Draft" for magic the gathering, which allows 2 players to emulate the experience of what is usually an 8 player booster draft by using the 3x3 grid to create those choices between cards you want and don't want. Very cool to see it used to great effect with Cat Lady! Also wanted to shout out, I attended your game design workshop in Severna Park several weeks ago and thought it was a great into to the concepts! Looking forward to learning more and reading more of your work.