Really clever breakdown of how mechanical depth can wrok independent of narrative layers. The accessibility angle is somthing I've noticed firsthand at game nights where quieter players suddenly get competitive when they can lean on dice logic instead of improv pressure. It's kinda like giving people a handrail while they're figuring out how to roleplay.
Thinking about this statement in your footnotes ( always love the footnotes BTW)
*“The Wisher seals multiple dice at a value of 6, it effectively disables The Old God’s Stir Dark & Generous Hearts action. They can use it, but because they can only change a die’s value to 6, it has almost no effect”*
Is that strictly true? Because Stir Dark… also unseals a dice as well as turn it to a six, doesn’t it mean that other powers could then be used on it subsequently since it is no longer sealed?
I think so, but if the two adjacent dice are sixes it might just re-seal right away. Because it’s an action that causes a die to match the adjacent dice.
seems like a really cool and interesting game, both mechanically and thematically :)
i've yet to play any duet game... but i've heard of a few that sound really interesting, like GODKILLER by Connie Chang, or Steal My Heart by Sam Dunnewold ^^ and i did play Swords Without Master once, with only me and another player, as well as a couple of times with only two players in Wanderhome, and had great times :)
also... duet is such a cool word for it (as, admittedly, is duel); makes one think what a game with more players could by the same "logic" be called :) fun stuff!
i wish i could say something as to what bargains i have made with the old gods, haha x3 sparks ideas though, what would i ask for if given the opportunity... and would i? i think i personally probably wouldn't, although now that i say that, if i could trade something that only affects me, for the furtherance of the protection and liberation of all humans and other animals alike, now, that would be an offer i couldn't refuse... but also makes me think of what characters could be really fun to play in an rpg as, who have done such bargains ^^
Really clever breakdown of how mechanical depth can wrok independent of narrative layers. The accessibility angle is somthing I've noticed firsthand at game nights where quieter players suddenly get competitive when they can lean on dice logic instead of improv pressure. It's kinda like giving people a handrail while they're figuring out how to roleplay.
Thinking about this statement in your footnotes ( always love the footnotes BTW)
*“The Wisher seals multiple dice at a value of 6, it effectively disables The Old God’s Stir Dark & Generous Hearts action. They can use it, but because they can only change a die’s value to 6, it has almost no effect”*
Is that strictly true? Because Stir Dark… also unseals a dice as well as turn it to a six, doesn’t it mean that other powers could then be used on it subsequently since it is no longer sealed?
I think so, but if the two adjacent dice are sixes it might just re-seal right away. Because it’s an action that causes a die to match the adjacent dice.
seems like a really cool and interesting game, both mechanically and thematically :)
i've yet to play any duet game... but i've heard of a few that sound really interesting, like GODKILLER by Connie Chang, or Steal My Heart by Sam Dunnewold ^^ and i did play Swords Without Master once, with only me and another player, as well as a couple of times with only two players in Wanderhome, and had great times :)
also... duet is such a cool word for it (as, admittedly, is duel); makes one think what a game with more players could by the same "logic" be called :) fun stuff!
i wish i could say something as to what bargains i have made with the old gods, haha x3 sparks ideas though, what would i ask for if given the opportunity... and would i? i think i personally probably wouldn't, although now that i say that, if i could trade something that only affects me, for the furtherance of the protection and liberation of all humans and other animals alike, now, that would be an offer i couldn't refuse... but also makes me think of what characters could be really fun to play in an rpg as, who have done such bargains ^^
Hmm, putting on the wishlist.
The Bog God will wait for you.
Yeah, so I went and bought it three minutes after I left that comment. I can't resist the bog or dice, it seems.