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Nick's avatar

A really interesting article, in many ways.

I am much more into boardgames than TTRPGs, but I had not heard of SRDs until you explained it, even though I was (peripherally) involved in one of the best examples of what could be done with one in the boardgame world: Crimson Scales for Gloomhaven.

You could write a whole article on Gloomhaven v Frosthaven and how the forthcoming RPG has (so far) ironically discouraged Frosthaven fan contributions - which is the closest equivalent to utilising SRDs I think?

I’m not sure there’s a need for SRDs as such in boardgames, as the rules are normally comparatively simple.

Digital assets (card templates, key symbols etc) can really help with this and they aren’t often provided, but I think fundamentally it’s down to the different mindsets.

TTRPGs are all about imagination, problem solving and improvising a solution. This obviously lends itself to inventing new settings and games within a guiding framework.

Boardgames, on the other hand, are about following rules. Breaking them is the cardinal sin, to the extent that even simple house rules are often frowned upon. Given these disparate attitudes, it’s easy to see why independent creation is much more prevalent in TTRPGs than boardgames

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Exeunt Press's avatar

Thanks for your comment! Good points across the board.

Do you have any links or info on "how the forthcoming RPG has (so far) ironically discouraged Frosthaven fan contributions."? Curious about that, because it seems contrary to most TTRPG fan engagement plans.

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