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At first, I thought each player got their own tracker, and I was like, "You pick your actions until you get an event, nbd." But then I realized that there is only ONE tracker, and everyone is picking from it, and things got INTERESTING. It reminds me of other games where you will pass on a good move to avoid setting up a better move for another player, like in Quirkle (Is that a weird pull? Does anyone else play this game?). Very cool mechanic, thanks for the rundown!

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Oh! That's sort of the whole point! I edited the text a tiny bit to hopefully make it more clear that everyone is using the same, shared tracks.

I've heard of Quirkle, and I think A LOT of people play it. But I have yet to try it!

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