Hello and welcome!
Skeleton Code Machine is a new, weekly publication that explores tabletop game mechanisms in board games and role playing games.
Each week we might:
Explore a mechanism (e.g. dice placement) or concept (e.g. line of sight) and give some examples of how it is used in board games and/or role playing games.
Investigate probability and chance behind the dice.
Run a tiny simulation using a bit of Python. (But don’t worry, programming or stats knowledge are never required!)
Do a deep dive on a single game.
Try some simple procedural generation for dungeons or maps.
The goal is to spark your creativity as a game designer or enthusiast, and perhaps think differently about how games work.
Subscribe to explore the intersection of board games, role playing games, and the mechanisms behind them.
I’m looking forward to learning more about how games work, and I hope you’ll join me. 🐍
Skeleton Code Machine is a publication of Exeunt Press.