Thanks for the education. I didn't know this "choice" had a name; nor did I know about the naming of Morton's Fork.
Regarding footnote #4... a couple of my friends have expressed exactly that opinion about games here and there. "Tomb" comes to mind as an example; after 4 hours of play, with uncontrollable unknowns and incredible randomness - plus dice rolling! - their opinion was "let's save time next time, each roll a die, and high roll wins."
I never knew this was called Hobson's choice, but has always been something I'm wary of in TTRPG's.
If there is always a single "correct" action to take in a circumstance it's something I try to change or fix.
Except for fireball, fireball is always a correct answer LoL
Hobson's choices are rare when Fireball is an option. 😂
Thanks for the education. I didn't know this "choice" had a name; nor did I know about the naming of Morton's Fork.
Regarding footnote #4... a couple of my friends have expressed exactly that opinion about games here and there. "Tomb" comes to mind as an example; after 4 hours of play, with uncontrollable unknowns and incredible randomness - plus dice rolling! - their opinion was "let's save time next time, each roll a die, and high roll wins."
I’m taking the choice of leaving a comment
Haha. A good choice indeed.