I should have mentioned that there is an SRD available for BF&B: "This Systems Reference Document (SRD) is aimed at artists, designers, writers, and publishers who’d like to build on and/or adapt the rules and ideas found in Beak, Feather, & Bone, a tabletop roleplaying game by Tyler Crumrine."
I really like the different pathways to instant-win in the Duel game described. I can very much see two players racing along different tracks to win this game, and you end up torn between trying to slow the advance of your opponent to their goal and pushing toward completing your own.
The TTRPG connection is interesting! I did not know about the faction-play in Beak, Feather, & Bone, but it makes me want to pick this game up and see how I might adapt it to other themes.
That's exactly how my plays have gone. It's a constant battle to deny the other player progress on tracks. While there is no direct interaction / "take that" in the game, it is very much a battle for every card with tough decisions. Really a lot of fun for a 30 minute game.
I should have mentioned that there is an SRD available for BF&B: "This Systems Reference Document (SRD) is aimed at artists, designers, writers, and publishers who’d like to build on and/or adapt the rules and ideas found in Beak, Feather, & Bone, a tabletop roleplaying game by Tyler Crumrine."
Grab it here and make some games: https://possible-worlds-games.itch.io/bfb-srd
I really like the different pathways to instant-win in the Duel game described. I can very much see two players racing along different tracks to win this game, and you end up torn between trying to slow the advance of your opponent to their goal and pushing toward completing your own.
The TTRPG connection is interesting! I did not know about the faction-play in Beak, Feather, & Bone, but it makes me want to pick this game up and see how I might adapt it to other themes.
That's exactly how my plays have gone. It's a constant battle to deny the other player progress on tracks. While there is no direct interaction / "take that" in the game, it is very much a battle for every card with tough decisions. Really a lot of fun for a 30 minute game.
I do love a good bubble graph.
https://public.tableau.com/app/profile/erik.etzelm.ller/viz/BGGExplorer_16421936128760/BGGExplorer